Thursday, 18 June 2009

Nemesis Play Thread 1

You set the centrifuge spinning with the vial containing the drug called Demon Blood to prep a solution for analysis and head on over to Brewers Hill. It is a cool evening, overcast and windy and you reach the precinct house just as the last of the red is fading from the sunset. The desk officer lets you through and offers you a coffee from the machine behind the desk.

Wednesday, 3 June 2009

The Day After Ragnarok

This is a Savage Worlds game and it looks very interesting.

Tuesday, 2 June 2009

Mary Sue experience

I posted this on the arrpeegeedotnet forums in the "Best and Worst Mary Sue Characters Run By GMs" thread. I post it here because otherwise all I will do is complain.

The worst one for me was with a GM (called John) who lived on the same street as me. We had taken to playing Role master set in Middle Earth, because the GM was totally obsessed with all of Tolkien's books. The game started out quite well, as sometimes he ran really good games, but in the second session he introduced us to an elf that was to travel with us. The elf, he told us was a chance for him to have a character in the game, because at the time there was nobody else (I was taking a few months off running games) running a game.

The first fight we got into we realised that the elf was just way to powerful for us as he totally destroyed our opponents. We didn't say much about it though because we hoped it would be a brief interruption and there was also no other game available. Over the course of the session the fights got tougher and tougher until we were really on the periphery watching the GM play with himself*. He still kept asking us what we would do on our turn and we still kept doing stuff that was largely ineffectual.

I managed to end it all by bringing up the problem in character...well kind of in character. We were in a massive fight, but not really being very successful. The GM's character was fighting a pair of trolls, while we attempted to help by being swatted aside by them and getting under their feet. On my turn I got some parchment, string and ink out of my bag. Next turn I wrote the name of the GMs' character in really big letters on the parchment. On my next turn I found a stout stick and with the string, attached the parchment to the the stick like a flag. On my last turn, which was the last turn of the game, I ran around behind the GM's character waving the flag and cheering for him.

The GM put his dice in his bag, collected his books and papers and left in a huff without a word.

*intended